| audio |
The audio engine for the Carbon Engine |
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| blue |
Blue is the glue between Python and C++ |
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| blueexposure |
Python exposure for C++ code as well as some utilities |
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| core |
Provides generic low-level functionality and cross-platform abstractions for system calls |
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| d3dinfo |
Python-exposed library to detect DirectX capabilities of the PC |
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| db |
Wrapper for game server database access |
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| destiny |
Core game world simulation engine for MMOs whose titles start with Eve |
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| exefile |
Elements used to build the final exefile executable |
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| geo2 |
Python math library built on top of Microsoft DirectXMath |
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| grpc |
Provides a base for creating project specific Python gRPC modules |
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| imageio |
Library handling basic bitmap image manipulation and serializing images to and from some common image file formats |
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| imagetools |
Python extension and C++ image processing library used for loading, manipulating, and compressing image data |
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| ime |
exposes native input method editor functionality to Python |
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| io |
Provides low-level networking functionality |
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| localization |
Localization framework |
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| math |
Provides some basic math utilities for vectors, planes, quaternions etc. |
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| mesh |
Library for 3D mesh manipulation, animation and storage |
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| parser |
Math expression parser |
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| pathfinder |
A C++ library for route finding over EVE Online map data |
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| pdm |
Platform Detection Module, an OS agnostic library for data collection |
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| pdm-proto-wrapper |
C++ library to wrap PDM output in protobuf |
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| prometheus |
Native Prometheus client for the monolith |
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| red-to-black-converter |
Tool for converting red files to black |
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| resources |
A suite of tools managing game assets |
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| scheduler |
Provides channels and a scheduler for Greenlet coroutines |
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| spacemouse |
SpaceMouse is a small Python extension that exposes 3Dconnexion SpaceMouse input to Python |
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| spatial-audio-clustering |
A Wwise plugin to dynamically group and manage spatial audio objects based on their spatial proximity |
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| trinity |
Rendering engine for the Carbon Game Engine |
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| trinityaudioapi |
Single source of truth for audio interfaces shared between Carbon Trinity and Carbon Audio |
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| videoplayer |
A video player written on top of the Carbon Trinity rendering engine |
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